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Steven Isaacs

From Information to Experience: Place-Based Augmented Reality Games as a Model for Lea... - 3 views

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    Abstract: New information technologies make information available just-in-time and on demand and are reshaping how we interact with information. Meanwhile, schools remain in a print-based culture and a growing number of students are disaffiliating from traditional school. Video games are emblematic of this paradigm shift toward a digital culture and may have potential as a medium for instruction. This case study investigates one enactment of a video game-based curriculum and explores the nature of learning within game-based environments. Specifically, it describes how fictional elements situated the learning experience and induced academic practices, the nature of student-created inscriptions influenced emergent understandings, and the game-based curriculum's game design features pushed students' conceptual understandings, and how learning through a technology-enhanced curriculum triggered students' identities as independent problem solvers. The implications for librarians in a world where teachers and students are designers and creators of information are discussed.
Steven Isaacs

50 Awesome Videos for Gaming Teachers - Online Universities - 0 views

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    Gaming in education is a really big deal, and a very fun way to get students more involved and interested in education. Board games, video games, even active outdoor games all have an important place in education, and these videos share more about their role in learning. Check out #49.
Steven Isaacs

Boss Level: Collaborative Student-Led Learning at Quest to Learn - 1 views

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    What if instruction could actually engage students and get them excited about learning? What if school could foster student creativity and support their expanding imaginations? What if educators around the world had the tools to provide students with the 21st century skills to imagine and create their own futures in our ever-changing global society? Education innovation is in full creative flower at Quest to Learn, a New York City public middle and high school. As the Guidance Counselor and Wellness Coordinator, I support the groundbreaking and effective teaching and learning that takes place here, nurturing social and emotional learning (SEL) as well as 21st century skills like inventiveness, risk taking and collaboration.
Steven Isaacs

Cool Stuff a higher place - 0 views

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    This blog speaks to some interesting projects and games utilized in game based learning including Riven, Minecraft, and Portal 2
Steven Isaacs

Alternate reality game - Wikipedia, the free encyclopedia - 0 views

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    An alternate reality game (ARG) is an interactive narrative that uses the real world as a platform and uses transmedia to deliver a story that may be altered by participants' ideas or actions. The form is defined by intense player involvement with a story that takes place in real-time and evolves according to participants' responses.
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